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cghowto.txt
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1996-04-12
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3KB
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53 lines
HOW TO PLAY CALLGAME (CALLGAME.EXE)
CALLGAME is played by two persons, both of whom must be
capable of copying code at the speed selected. The player
designated as "the Op" is on a DXpedition. The Op will use a
key and some sort of tone-producing device to respond to the
callers trying to work the DXpedition. If nothing else is
available, a vocal imitation of Morse can be used. The
second player, "the Controller", monitors the Op's keying
and controls the action.
Play starts when the Controller enters the command line
that initiates the execution of CALLGAME. (See Section II of
README.TXT for details.) CALLGAME first asks the Controller
for audio frequency and code speed preferences, then spends
about 10 seconds synchronizing itself with the computer's
processor chip. At the end of this period, the computer
sounds the first call and displays it on the monitor for the
benefit of the Controller. The Op will be given ample time
to copy the call and acknowledge it with the report 5NN. In
other words, the call VP2E/KC7IG must receive the
acknowledgment VP2E/KC7IG 5NN. If the Controller considers
the exchange correct, depressing the space bar will trigger
a return exchange from the computer of 5NN TU. The Op will
have time to respond TU before the next call arrives.
If the Op didn't copy the call, there are two choices.
The first, and by far the better, is to confess the fact by
sending VP2E/? or something of that kind. The Controller
will immediately press one of the keys directly above the
space bar to trigger a repeat of the missed call. If the Op
chooses to do nothing, the computer sends the call a second
time if the Controller does not respond within the time
frame allowed; this slows things down and deprives the
players of some of the excitement of the game.
The Op is not given a third chance by the disgusted
caller who promptly leaves the pileup for greener pastures
elsewhere. Then, a new call will be heard, not necessarily
at the same speed or frequency! To make things a little more
interesting, the frequencies and speeds heard are selected
by the computer in ranges that center on the preferences
selected by the Controller.
When the last call in the input file has been answered
(or blown!), the computer congratulates the Op and reports
the number of QSOs "in the log". The game will be terminated
before the end of the input file has been reached if the
Controller responds to a call by depressing the ESC key.
When you are ready for a greater challenge than CALLGAME
offers, let me recommend PED.EXE by Mas Kozu, JE3MAS. It
goes far beyond CALLGAME and is so realistic that I find
myself pleading with slow callers to hurry before my QSOs-
per-hour rate drops into the single digits! In the mean
time, I hope you'll enjoy CALLGAME and the other XTRAPLUS
programs. GL ES DX DE KC7IG.